About Me

I am a game designer with experience in both analog and digital game design augmented by 4 years in college where I earned my bachelor of science in game design. While I have taken many roles in projects, my main focus has been in the roles of level designer and producer. I’m most familiar with Unity as a game engine though I also have some familiarity with Unreal 4. In addition to my digital experience, I have also worked on analog projects writing rules and flushing out mechanics.

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